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Post by Shonn Bayerleyn on Mar 30, 2013 19:22:54 GMT -5
This is important to read through, acknowledge and assimilate.
There is a negative modifier to all rolls based on 50; which can grow over time as your character bleeds, gets tired and worn, bruised, etcetera. We are to call it as "Malus".
Each Endurance test failed is a Malus of 5. Each HP loss is a Malus of 10 Each HP lost but then healed is a Malus of 5. Extra Malus can be given as result of actions too.
So pratically ... your character fell from the horse, and got a hit (but this hit did not inflicted one HP loss, just some bruises) and you got told it's a 5 Malus; then in a fight lost 3 HP, but 2 were healed afterwards. (So originally is 30 Malus, but after the healing, the 2 HP healed are bruises of 5 Malus each, total 10, and 10 more out of the non healed HP), and has also failed 2 Endurance tests ... the total malus is of 35! Which means all the rolls are modified by 35 in negative. So if you have melee 3, and this malus, when you'd roll for melee you have a total of -5 (+30 for Melee, -35 for the Malus). If you have 2 endurance you'd have -15 for endurance checks! (Yes the more you are tired, or bleed, the easier you tire further.).
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