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Post by Ariana S. Verthas on Jul 21, 2013 13:22:18 GMT -5
Ariana S. Verthas Level 80 Warrior Warrior - Defender Greenhorn
Stats:
Health Points: 4 HP Armour: 3 Strength: 2 ( -1 shield = 1) Endurance: 2 Agility/ - Melee: 1 Ranged: -
Knowledge:
Survival: 3 First aid: 1
Computing:
Base HP= 2 HP Rank HP = 0 HP Defender - Shield "bonus" = - 1 Strength 4 DPS = 3 Armour ( Class A DPS 1,1,2) 3 DPS = 2 HP (Class B DPS 1 and 2) 5 DPS = 2 Strength (Class C DPS 2 and 3) 3 DPS = 2 Endurance (Class B DPS 1 and 2) 1 DPS = 1 Melee (Class B DPS 1)
IC Explanation of the choices:
Ariana grew up in the cold and harsh enviroment of the mountains, a poor and less civilised village where the life-expectancy was rather low. Surviving through starvation and freezing cold weather with the threat of possible raids of trolls or beasts coming to steal their goats. This gives her a bonus of endurance during hard times, more resilient to keep going. The enviroment and the way of life also taught her how to look out for tracks, search food and orientate herself in the most primitive fashions, leading to an instinctual survival skill (not educated through books but merely actions and tutoring). The lack of supplies and perhaps capable people in the village could have amounted to basic skill in stopping a person's bleeding or other minor injuries. Clad in plate it'd be a worn protection for her benefit yet still a novice to combat her skills are barely worth mentioning as of yet.
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Post by Ariana S. Verthas on Aug 9, 2013 13:36:18 GMT -5
Ariana S. Verthas Level 87 Warrior Warrior - Defender
Greenhorn
Stats:
Health Points: 4 HP Armour: 2 Strength: 2 Endurance: 2 Melee: 2 Will: 1
Knowledge:
Survival: 3 First aid: 1
Computing:
Base HP= 2 HP Rank HP = 0 HP Defender - Shield "bonus" = - 1 Strength 2 DPS = 2 Armour ( Class A DPS 1 and 1) 3 DPS = 2 HP (Class B DPS 1 and 2) 5 DPS = 2 Strength (Class C DPS 2 and 3) 3 DPS = 2 Endurance (Class B DPS 1 and 2) 3 DPS = 2 Melee (Class B DPS 1 and 2) 1 DPS = 1 Will (Class B DPS 1)
Gained one point in DPS, removed a point in Armour to gain 3 points to spend, spent on 1 Will and extra point in Melee
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