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Post by Willym Garrenson on May 16, 2013 7:21:23 GMT -5
(Name) Level 90 paladin Cleric - Holy Greenhorn (Guild Rank)
STATS: 1 point remaining (17/18) 3 hp 2 armor 2 will 2 focus 3 holy 2 melee 1 endurance 1 fate
KNOWLEDGE: 4 points remaining
COMPUTING 1 DP = 1 hp 3 DP = 2 focus 3 DP = 3 holy (+1 from cleric archetype) 3 DP = 2 melee 2 DP = 2 armor 1 DP = 1 fate 1 DP = 1 endurance 3 DP = 2 will
IC Explaination of the choices:
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Post by Willym Garrenson on May 16, 2013 7:23:01 GMT -5
these would be the spells at disposal of a holy 3 cleric
Name: Refreshment Miminum Skill: 1 Spell Test: 40 Focus Test: 35 Effect: The friendly target of choice for the -next- round won't suffer of any Malus provided by HP Loss or previous Endurance checks failed. Time: 1
Name: Finger of Light Miminum Skill: 1 Spell Test: 40 Focus Test: 45 Effect: Heals 1 HP, and one only. Can be used out of combat situation only. Time: 1
Name: Globe of Light Miminum Skill: 2 Spell Test: 40 Focus Test: 40 Effect: Weak lightsource that can substitute a lantern or torch Time: 1
Name: Sacred Shield (Cleric only) Miminum Skill: 2 Spell Test: 50 Focus Test: 50 Effect: The enemy needs an additiona 5 points to score a hit / get advantage in melee. Also denies 1 damage per each 20 beyond the Spell Test. Example: You roll modified 71; which means your opponent needs 25 above you to strike one hit, 45 for two, etc. Also, having 20 points above 50, if a hit lands for 2 HPs you lose one only. Time: 1 - Lasts 3 rounds or until combat ends, the one happening sooner.
Name: Detect Evil Miminum Skill: 2 Spell Test: - Focus Test: 50 Effect: By focusing sources of evil can be detected, even direction wise. The Spell Test is a variable in accord to power of the evil, and proximity. Time: Out of combat.
Name: Blessed Weapon (Cleric only) Miminum Skill: 2 Spell Test: 60 Focus Test: 50 Effect: Deals 1 additional damage against Undead / Unliving / Demonic creatures. (Death Knights count as such) Time: Instant - Lasts for combat duration.
Name: Flash of Light Miminum Skill: 3 Spell Test: 60 Focus Test: 60 Effect: If successful, /roll on your current Faith-Holy statistic, and the target receives that amount of HP up to their maximum. If used out of combat situation, add a +1 to the HPs healed. This also cleanse of poisons the target. Time: 1
Name: Temperance (Cleric only) Miminum Skill: 3 Spell Test: 60 Focus Test: 50 Effect: When facing opponents, you reach a state of tranquillity having you disregard any Malus of any sort for the duration of the combat. Also for the duration of the combat you are immune to fear, morale, and similar tests. Time: Instant.
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Post by Willym Garrenson on May 16, 2013 8:10:19 GMT -5
(Name) Level 90 Hunter Marksman Greenhorn (Guild Rank)
STATS: (18/18) all points spent 4 hp 2 will 5 ranged 2 stealth 1 melee 1 fate
KNOWLEDGE: 4 points remaining
COMPUTING 3 DP = 2 hp 1 DP = 1 melee 7 dp = 5 ranged (+1 from marksman archetype) 1 DP = 1 fate 3 DP = 2 will 3 DP = 2 stealth
IC Explaination of the choices:
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Post by Willym Garrenson on May 16, 2013 11:13:07 GMT -5
(Name) Level 90 Warrior Warrior Greenhorn (Guild Rank)
STATS: (18/18) all points spent 4 hp 2 armor 2 will 3 melee 2 strength 1 fate
KNOWLEDGE: 4 points remaining
COMPUTING 3 DP = 2 hp 6 DP = 1 melee 3 dp = 2 armor 1 DP = 1 fate 3 DP = 2 will 2 DP = 2 strength(+1 warrior archetype)
IC Explaination of the choices:
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Post by Willym Garrenson on May 16, 2013 14:45:51 GMT -5
(Name) Level 90 Rogue Assassin Veteran (Guild Rank)
STATS: (19/19) 4 hp 4 stealth 4 melee 2 agility 2 will 1 resolve
KNOWLEDGE: 4 points remaining
COMPUTING 0 DP = 2 health points (+2 rank) 4 DP = 4 Stealth (+1 from archetype) 6 DP = 4 melee (+1 from rank) 3 DP = 2 agility 3 DP = 2 will 2 DP = 1 Resolve
IC Explaination of the choices:
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