Post by Shonn Bayerleyn on Mar 30, 2013 17:07:31 GMT -5
Faith - Nature
Druid only.
Name: Purification
Miminum Skill: 1
Spell Test: 40
Focus Test: 35
Effect: Allow to purify a small portion of water, food; or to vanquish natural poisons as extracts of plants and secretions of glands from a living organism. - Requires out of combat to be cast.[/color]
Time: 1
Name: Pacify Creature
Miminum Skill: 1
Spell Test: 50
Focus Test: 40
Effect: Turns quiet a beast - animal of small or medium size such as a wolf, or bear for example; in case it is angry. It would not make sated an hungry creature though![/color]
Time: 1
Name: Tree Melting
Miminum Skill: 2
Spell Test: 50
Focus Test: 50
Effect: The druid enters a tree, turning part of the tree itself and sharing its life with the tree. Can serve the purpose of hiding for instance and not being seen, for how the druid is bound to the tree itself and cannot depart until the spell expires. A cursed or animated evil tree could even trap the druid into it forever. A regular tree that gets struck and chopped down with the druid inside can cause the druid's wounding or death.[/color]
Time: 1, lasts some minutes, but can be kept up by performing subsequent focus tests on DM demand.
Name: Attunement
Miminum Skill: 2
Spell Test: -
Focus Test: 60
Effect: The Druid tunes itself with the environment around, growing an empathy with it aimed to harvest knowledge of possible taints, corruption, unnatural happenings and so forth - for example if trees are withering due to a curse, or in Lordaeron the beasts being plagued due to the "Plague", etc.[/color]
Time: 1, lasts up to 2 rounds.
Name: Rejuvenate Flesh
Miminum Skill: 2
Spell Test: 60
Focus Test: 60
Effect: The Druid heals a friendly target for 1 HP if used in combat, and 2 HP if used out of combat.[/color]
Time: 1.
Name: Entangling Roots
Miminum Skill: 3
Spell Test: 60
Focus Test: 70
Effect: The Druid commands vines or roots - where present -. to lock on the spot a foe of small or medium size, or to try to block a foe of larger size. The roots would provide little to no harm, and the target need strength test to free itself. The target can melee targets around but has a malus of -2 Melee due to being unable to maneuver.[/color]
Time: 1, lasts 3 rounds.
Name: Gust of Winds
Miminum Skill: 3
Spell Test: 60
Focus Test: 70
Effect: The druid gestures and out of nowhere, gusts of wind surge from the hands, strong and powerful but they'd disperse at short distance - thus cannot blast remote targets. They deal no damage but can have a pushback effect.[/color]
Time: 1
Name: Spring of Life
Miminum Skill: 4
Spell Test: 80
Focus Test: 70
Effect: The druid heals 3 different targets, each for an amount (individually determined) of HP equal to (Faith-Nature/2 rounded down).[/color]
Time: 1.
Name: Bend Wood
Miminum Skill: 4
Spell Test: 80
Focus Test: 80
Effect: The Druid can reshape a piece of wood to its leisure, the mass simply shifts suddenly take a new shape in accord to the druid will.[/color]
Time: 1
Name: Summon Ally
Miminum Skill: 5
Spell Test: 95
Focus Test: 70
Effect: The druid can summon a closeby beast to fight alongside the druid for a brief duration of time. It is important to underline there must be a beast closeby in order to function. The beast coming will automatically be obedient to the druid for how it would not engage in desperate combats neither will be willing to be immolated for the glory - the animal instict to survive in this case would prevail. [/color]
Time: 2.
Name: Leafstorm
Miminum Skill: 5
Spell Test: 80
Focus Test: 70
Effect: Provided there are trees with leaves, the druid can command the leafs to detatch from the trees and travel at high speed toward the intended direction - eventually moving so fast to have effect of small razors on exposed flesh or soft objects. An armoured target could not have issues, an unarmoured person could greatly suffer of that.[/color]
Time: 2.
Druid only.
Name: Purification
Miminum Skill: 1
Spell Test: 40
Focus Test: 35
Effect: Allow to purify a small portion of water, food; or to vanquish natural poisons as extracts of plants and secretions of glands from a living organism. - Requires out of combat to be cast.[/color]
Time: 1
Name: Pacify Creature
Miminum Skill: 1
Spell Test: 50
Focus Test: 40
Effect: Turns quiet a beast - animal of small or medium size such as a wolf, or bear for example; in case it is angry. It would not make sated an hungry creature though![/color]
Time: 1
Name: Tree Melting
Miminum Skill: 2
Spell Test: 50
Focus Test: 50
Effect: The druid enters a tree, turning part of the tree itself and sharing its life with the tree. Can serve the purpose of hiding for instance and not being seen, for how the druid is bound to the tree itself and cannot depart until the spell expires. A cursed or animated evil tree could even trap the druid into it forever. A regular tree that gets struck and chopped down with the druid inside can cause the druid's wounding or death.[/color]
Time: 1, lasts some minutes, but can be kept up by performing subsequent focus tests on DM demand.
Name: Attunement
Miminum Skill: 2
Spell Test: -
Focus Test: 60
Effect: The Druid tunes itself with the environment around, growing an empathy with it aimed to harvest knowledge of possible taints, corruption, unnatural happenings and so forth - for example if trees are withering due to a curse, or in Lordaeron the beasts being plagued due to the "Plague", etc.[/color]
Time: 1, lasts up to 2 rounds.
Name: Rejuvenate Flesh
Miminum Skill: 2
Spell Test: 60
Focus Test: 60
Effect: The Druid heals a friendly target for 1 HP if used in combat, and 2 HP if used out of combat.[/color]
Time: 1.
Name: Entangling Roots
Miminum Skill: 3
Spell Test: 60
Focus Test: 70
Effect: The Druid commands vines or roots - where present -. to lock on the spot a foe of small or medium size, or to try to block a foe of larger size. The roots would provide little to no harm, and the target need strength test to free itself. The target can melee targets around but has a malus of -2 Melee due to being unable to maneuver.[/color]
Time: 1, lasts 3 rounds.
Name: Gust of Winds
Miminum Skill: 3
Spell Test: 60
Focus Test: 70
Effect: The druid gestures and out of nowhere, gusts of wind surge from the hands, strong and powerful but they'd disperse at short distance - thus cannot blast remote targets. They deal no damage but can have a pushback effect.[/color]
Time: 1
Name: Spring of Life
Miminum Skill: 4
Spell Test: 80
Focus Test: 70
Effect: The druid heals 3 different targets, each for an amount (individually determined) of HP equal to (Faith-Nature/2 rounded down).[/color]
Time: 1.
Name: Bend Wood
Miminum Skill: 4
Spell Test: 80
Focus Test: 80
Effect: The Druid can reshape a piece of wood to its leisure, the mass simply shifts suddenly take a new shape in accord to the druid will.[/color]
Time: 1
Name: Summon Ally
Miminum Skill: 5
Spell Test: 95
Focus Test: 70
Effect: The druid can summon a closeby beast to fight alongside the druid for a brief duration of time. It is important to underline there must be a beast closeby in order to function. The beast coming will automatically be obedient to the druid for how it would not engage in desperate combats neither will be willing to be immolated for the glory - the animal instict to survive in this case would prevail. [/color]
Time: 2.
Name: Leafstorm
Miminum Skill: 5
Spell Test: 80
Focus Test: 70
Effect: Provided there are trees with leaves, the druid can command the leafs to detatch from the trees and travel at high speed toward the intended direction - eventually moving so fast to have effect of small razors on exposed flesh or soft objects. An armoured target could not have issues, an unarmoured person could greatly suffer of that.[/color]
Time: 2.