Post by Shonn Bayerleyn on Jan 27, 2013 12:16:32 GMT -5
When Combat of any form is triggered in a Storytelling event a precise protocol is enacted.
This to ensure the combat goes smooth through its procedure.
The opening of a fight situation can differ:
The group could seize initiative; by attacking someone; even firing at range to some target.
The group to the extreme opposite could be ambushed or shot from someone at distance or concealed.
It is extremely important to follow the instructions of the storyteller.
Example 1:
You fall in an Ambush, the Storyteller could require an Agility (representing quickness) or Will test (representing discipline) to see if in the 1st Round you could act or not.
Example 2:
You spot an orc at distance and your marksman shoots at it. Only the marksman would be entitled to roll if so to see if it hits the target.
Though usually once a fight has been triggered and started there is a standard protocol to abide to:
1- Declaration of Action.
In raid chat (or in whispers to the Storyteller for advanced mode) everyone is to state briefly their action. Don't emote anything, yet. Don't roll either.
Example:
Char1 - "Charging at Orc [Blue raid marker]"
Char2 - "Casting Fireball at Orc [Red raid marker]"
Char3 - "Pass".
Char4 - "Firing with bow at Orc leader. [Green raid marker behind the other orcs]
Char5 - "Charging at Orc leader. [Green raid marker behind the other orcs].
Each person should declare their action before any outcome is known or determined (and thus rolled or stated by the Storyteller) since otherwise someone could make their actions based on the outcome of others.
The Storyteller can window the time granted to players to declare their actions (to represent the pressing on the action, if someone is half afk, or takes too much to think it can be considered to passively pass their round.) - this also to not have someone delay a whole group for 10 minutes for 1 combat round.
Think of this stage as per - What my char wants to do!
If they will manage to do it, and if well or not you do not know yet!
The difference between stating it in raid chat, or whispers, is mere technicality.
The whispers to the Storyteller are more realistic as per everyone thinks with their mind but truly can't interface with others in thoughts - but IC the group leader could have assigned tasks for instance, like for you to deal with that specific opponent.
2 - Computing and processing.
This is where the Storyteller grant people their time to roll, and / or state outcomes of what happens.
Following the example of above:
Since the melee needs to charge and cover distance, Char2 and Char4 can perform their rolls.
In accord to their rolls the Orc Leader could be injured, and maybe Orc [Red marker] could be dead, and opening a gap in the orc line.
This will affect not Char1, who is charging a frontline orc [Blue], but could affect Char5 who tries to reach the Orc Leader.
Char1 would have his melee roll straight after the others shoot / cast; but Char5 could not have a chance to reach the leader if orc [Red] is still alive, and maybe orc [Red] meleeing Char5 could have an advantage because Char5 was not trying to engage that specific orc precisely.
The Storyteller informs Char5 of what he has to do / roll for thus.
The melee rolls happen.
Finalization of the Round.
The Storyteller gives a last RW of the round outcome as players can emote out their actions, in awareness of the proper result - if they hit, got hit, if their spell failed and so forth.
Done so - the round repeats from step1 to step3 until the fight is over.
This to ensure the combat goes smooth through its procedure.
The opening of a fight situation can differ:
The group could seize initiative; by attacking someone; even firing at range to some target.
The group to the extreme opposite could be ambushed or shot from someone at distance or concealed.
It is extremely important to follow the instructions of the storyteller.
Example 1:
You fall in an Ambush, the Storyteller could require an Agility (representing quickness) or Will test (representing discipline) to see if in the 1st Round you could act or not.
Example 2:
You spot an orc at distance and your marksman shoots at it. Only the marksman would be entitled to roll if so to see if it hits the target.
Though usually once a fight has been triggered and started there is a standard protocol to abide to:
1- Declaration of Action.
In raid chat (or in whispers to the Storyteller for advanced mode) everyone is to state briefly their action. Don't emote anything, yet. Don't roll either.
Example:
Char1 - "Charging at Orc [Blue raid marker]"
Char2 - "Casting Fireball at Orc [Red raid marker]"
Char3 - "Pass".
Char4 - "Firing with bow at Orc leader. [Green raid marker behind the other orcs]
Char5 - "Charging at Orc leader. [Green raid marker behind the other orcs].
Each person should declare their action before any outcome is known or determined (and thus rolled or stated by the Storyteller) since otherwise someone could make their actions based on the outcome of others.
The Storyteller can window the time granted to players to declare their actions (to represent the pressing on the action, if someone is half afk, or takes too much to think it can be considered to passively pass their round.) - this also to not have someone delay a whole group for 10 minutes for 1 combat round.
Think of this stage as per - What my char wants to do!
If they will manage to do it, and if well or not you do not know yet!
The difference between stating it in raid chat, or whispers, is mere technicality.
The whispers to the Storyteller are more realistic as per everyone thinks with their mind but truly can't interface with others in thoughts - but IC the group leader could have assigned tasks for instance, like for you to deal with that specific opponent.
2 - Computing and processing.
This is where the Storyteller grant people their time to roll, and / or state outcomes of what happens.
Following the example of above:
Since the melee needs to charge and cover distance, Char2 and Char4 can perform their rolls.
In accord to their rolls the Orc Leader could be injured, and maybe Orc [Red marker] could be dead, and opening a gap in the orc line.
This will affect not Char1, who is charging a frontline orc [Blue], but could affect Char5 who tries to reach the Orc Leader.
Char1 would have his melee roll straight after the others shoot / cast; but Char5 could not have a chance to reach the leader if orc [Red] is still alive, and maybe orc [Red] meleeing Char5 could have an advantage because Char5 was not trying to engage that specific orc precisely.
The Storyteller informs Char5 of what he has to do / roll for thus.
The melee rolls happen.
Finalization of the Round.
The Storyteller gives a last RW of the round outcome as players can emote out their actions, in awareness of the proper result - if they hit, got hit, if their spell failed and so forth.
Done so - the round repeats from step1 to step3 until the fight is over.