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Post by Amber Kenina on Jun 9, 2012 10:01:10 GMT -5
Magic - Fire: 6 (+2 in rank bonuses) Magic - Water: 1 Focus: 3 HP: 5 Will: 2 Endurance: 1 Resolve: 1
KNOWLEDGE:4 (2 bonus for rank) Riding: 1 Writing and Reading:2 Dancing - High Society: 1
COMPUTING Spellweaver rank = +1 Magic, +1 anywhere, +2HP, +2 Knowledge points, +1 Focus Mage Bonus = 1 Magic - Water (Free point in the non Primary school +1 Class B DPs cost 1) 7 DPS = 5 Magic (+1 bonus from rank)- Fire (Primary School, Class A DPs Cost: 1,1,2 and 3) 3 DPS = 2 Focus (Class B DPs Cost: 1 and 2 ){1 bonus from rank} 3 DPS = 2 Will (Class B DPs Cost: 1 and 2) 1 DPS = 1 Endurance (Class B DPs Cost) 2 DPS = 1 Resolve (Class D DPs Cost) 1 DPS = 1 HP (Class B DPS Cost){2 bonus from rank} 1 DPS = 2 Knowledge points.
Total = 18 DPS for level 90 character.
IC Explanation of the choices: Amber comes from a long line of pyromancers, so some of her fire casting talents have come naturally, leaving her more time to study divination and illusion, though her small skill in manipulating water and ice has often come in handy when her fire spells went awry as a child! She has also learnt how to defy the pain barrier over the years through her learning from magi all over the continents (Stormwind and Dalaran) as well as her parents and grandparents passing on family tricks and traits.
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Deleted
Deleted Member
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Post by Deleted on Jun 28, 2013 9:21:41 GMT -5
Promoted May 2013 to Spellweaver, giving her bonuses of Spellweaver rank = +1 Magic, +1 anywhere, +2HP, +2 Knowledge points, +1 Focus.
The +1 anywhere was placed in fore magic taking her total to 6.
Having been in the Retinue for over a year, she has honed her skills even more to fit with the needs of battle and is mastering her addiction issues, though she has become more powerful in these short bursts of magical application and more controlled.
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