Post by Shonn Bayerleyn on Jun 7, 2012 15:42:46 GMT -5
Magic - Shadow
Shadow Priest and Warlock.
Name: Shadow Dart
Miminum Skill: 1
Spell Test: 40
Focus Test: 35
Effect: Targetting an opponent that is in direct line of sight and without impairments in the way, inflicts 1 HP to the target. Due to the simplicity of the spellcasting, can be cast also when engaged in melee with a +20 to Spell Test requirement.
Time: 1
Note: Even if different in name, all magic schools of offensive nature have a matching basic spell.
Name: Dark Mantle
Miminum Skill: 1
Spell Test: 40
Focus Test: 35
Effect: Renders the caster darker, adding to him a +2 to Sthealth checks only during night or in dark environment. Light sources turn this effect vain if the caster is too close to them.[/color]
Time: Instant
Note: Shared with Assassination - Shadow.
Name: Detect Good
Miminum Skill: 2
Spell Test: -
Focus Test: 50
Effect: By focusing sources of evil can be detected, even direction wise. The Spell Test is a variable in accord to power of the evil, and proximity.
Time: Out of Combat
Name: Dark Servant
Miminum Skill: 2
Spell Test: 90
Focus Test: 60
Effect: The caster summons a leprecaun alike figure made of pure darkness, who can accomplish ONE menial task in behalf of the caster, such as to take an item in range, walk in a direction. It can only obey to simple and straight commands. The servant even if made of darkness cannot cross walls or doors, and if hit is to dissolve.
Time: Out of Combat
Name: Inflict Pain
Miminum Skill: 3
Spell Test: 70
Focus Test: 60
Effect: The caster picks a target and is to cause pain to his whole being, having muscles and bones ache. The target is to perform a Will test against a difficulty made by the current( Magic-Shadow level of the caster +1); and will suffer 1 HP damage if the test fails, per each 10 points of differennce.
Time: Out of Combat
Name: Shadow Whip
Miminum Skill: 3
Spell Test: 80
Focus Test: 60
Effect: In the hand of the caster a whip made of pure darkness is created. The caster can immediately attack in melee a target as long as he's not too far, and for that round use as his melee the sum of his regular Melee Skill and Magic-Shadow skill. Any hit from the Shadow Whip can never inflict more than 1 Hp of damage, no matter the strength of the caster.
Time: Instant
Name: Shadow Bolt
Miminum Skill: 4
Spell Test: 80
Focus Test: 60
Effect: Offensive spell on target in straight line to the caster, with no obstables and clear line of sight. Inflicts /roll (Magic-Shadow -1) damage.
Time: 1
Name: Blindness
Miminum Skill: 4
Spell Test: 80
Focus Test: 60
Effect: A target which the caster can properly see turns blind unless can surpass a Will test against difficulty level equal to the caster's Magic-Shadow level.
A blind target drops to Melee and Ranged Skill to X, where X if any is the Knowledge - Blind Fighting.
Time: 1
Name: Shadow Tendrils
Miminum Skill: 5
Spell Test: 20 * Target(s)
Focus Test: 80
Effect: Works only in dark environments, or night; tendrils of darkness appear out of nowhere to try to paralyze the target(s), which will be unless they pass a Strength test against difficulty (Magic-Shadow+1) of the Caster. The targets failing the test cannot move, and suffer a -10 penalty in Melee fight for the round due to movement restrainment.
Time: 1
Name: Bat Wings
Miminum Skill: 5
Spell Test: 90
Focus Test: 80
Effect: The caster temporarily has wings made of pure shadow enabling him to fly short distances or hoover on the spot.
Time: 1, lasts 3 rounds if used in combat situation.
Shadow Priest and Warlock.
Name: Shadow Dart
Miminum Skill: 1
Spell Test: 40
Focus Test: 35
Effect: Targetting an opponent that is in direct line of sight and without impairments in the way, inflicts 1 HP to the target. Due to the simplicity of the spellcasting, can be cast also when engaged in melee with a +20 to Spell Test requirement.
Time: 1
Note: Even if different in name, all magic schools of offensive nature have a matching basic spell.
Name: Dark Mantle
Miminum Skill: 1
Spell Test: 40
Focus Test: 35
Effect: Renders the caster darker, adding to him a +2 to Sthealth checks only during night or in dark environment. Light sources turn this effect vain if the caster is too close to them.[/color]
Time: Instant
Note: Shared with Assassination - Shadow.
Name: Detect Good
Miminum Skill: 2
Spell Test: -
Focus Test: 50
Effect: By focusing sources of evil can be detected, even direction wise. The Spell Test is a variable in accord to power of the evil, and proximity.
Time: Out of Combat
Name: Dark Servant
Miminum Skill: 2
Spell Test: 90
Focus Test: 60
Effect: The caster summons a leprecaun alike figure made of pure darkness, who can accomplish ONE menial task in behalf of the caster, such as to take an item in range, walk in a direction. It can only obey to simple and straight commands. The servant even if made of darkness cannot cross walls or doors, and if hit is to dissolve.
Time: Out of Combat
Name: Inflict Pain
Miminum Skill: 3
Spell Test: 70
Focus Test: 60
Effect: The caster picks a target and is to cause pain to his whole being, having muscles and bones ache. The target is to perform a Will test against a difficulty made by the current( Magic-Shadow level of the caster +1); and will suffer 1 HP damage if the test fails, per each 10 points of differennce.
Time: Out of Combat
Name: Shadow Whip
Miminum Skill: 3
Spell Test: 80
Focus Test: 60
Effect: In the hand of the caster a whip made of pure darkness is created. The caster can immediately attack in melee a target as long as he's not too far, and for that round use as his melee the sum of his regular Melee Skill and Magic-Shadow skill. Any hit from the Shadow Whip can never inflict more than 1 Hp of damage, no matter the strength of the caster.
Time: Instant
Name: Shadow Bolt
Miminum Skill: 4
Spell Test: 80
Focus Test: 60
Effect: Offensive spell on target in straight line to the caster, with no obstables and clear line of sight. Inflicts /roll (Magic-Shadow -1) damage.
Time: 1
Name: Blindness
Miminum Skill: 4
Spell Test: 80
Focus Test: 60
Effect: A target which the caster can properly see turns blind unless can surpass a Will test against difficulty level equal to the caster's Magic-Shadow level.
A blind target drops to Melee and Ranged Skill to X, where X if any is the Knowledge - Blind Fighting.
Time: 1
Name: Shadow Tendrils
Miminum Skill: 5
Spell Test: 20 * Target(s)
Focus Test: 80
Effect: Works only in dark environments, or night; tendrils of darkness appear out of nowhere to try to paralyze the target(s), which will be unless they pass a Strength test against difficulty (Magic-Shadow+1) of the Caster. The targets failing the test cannot move, and suffer a -10 penalty in Melee fight for the round due to movement restrainment.
Time: 1
Name: Bat Wings
Miminum Skill: 5
Spell Test: 90
Focus Test: 80
Effect: The caster temporarily has wings made of pure shadow enabling him to fly short distances or hoover on the spot.
Time: 1, lasts 3 rounds if used in combat situation.