Post by Shonn Bayerleyn on Jun 7, 2012 15:39:29 GMT -5
Faith: Holy for Priest
Important Note - Each Target can be Healed once per Battle / Post-Battle scene.
This to enhance the usage of shielding, and other support spell and teamwork. There won't be anymore chain attempts of healing someone.
Unless otherwise specified spellcasting when engaged in melee combat is forbidden.
Direct Help Spells:
Heal:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 40 / 25.
Shifts: -5 / +10
Result: Amount of HP healed.
Extras: (+15 Focus): Poison Cleansing, Disease Cleansing.
Prayer of Mending (3 Targets):
Requires one Round in combat to be cast. Targets must be in Line of Sight and not too far from the caster.
Baseline Dividend and Focus: 50 / 45.
Shifts: -5 / +10.
No Extras Allowed.
Refreshment:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 40 / 25.
Shifts: -5 / +10
Result: Rounds - starting from the next - the target can ignore any Negative Modifier.
Shield of Faith:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 50 / 25.
Shifts: -5 / +10
Result: Amount of "Shield-HP" given to the character.
Extras: (+25 Focus): The damage absorbed is returned to the dealer.
Connubial Union of Light:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 30 / 60.
Shifts: -5 / +10
Result: Amount of HP healed and then any excess result turns into "Shield-HP" given to the character.
A powerful but hard spell, that heals strongly and possibly even shields the target.
Fortitude:
Requires out combat to be cast. Targets must be in Line of Sight.
Baseline Dividend and Focus: 50 / 60.
Shifts: -5 / +10
Result: All the members of the group earns "Shield-HP" alike equal to the result.
Damage / Offensive Spells:
Single Target Smiting:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 70 / 35.
Shifts: -5 / +10.
Result: Amount of damage dealt.
Extras: (-20 to Dividend, -10 to Focus requirement) The target is an Undead or creature of pure evil.
Support:
Globe of Light:
Requires one Round to be cast.
Baseline Dividend and Focus: 30 / 35.
Shifts: -5 / +5
A globe of Light - acting purely and exclusively as lightsource - is to float in close proximity of the shoulder of the spellcaster. The Spell Test result determines the duration of it, the higher the longer.
Detect Evil:
Requires one Round to be cast.
Baseline Dividend and Focus: -- / 40.
Shifts: None.
Result: The Priest will expand its senses to detect sources of evil. The perception will be better, less confused, etc, the higher the first roll is. It is never said the perception will be truthful though as there could be decoys and else. - The result will be whispered to the caster which then can choose if and how to relay the informations to the group.
Detect Holy / Sacred:
Requires one Round to be cast.
Baseline Dividend and Focus: -- / 40.
Shifts: None.
Result: The Priest will expand its senses to detect sources of evil. The perception will be better, less confused, etc, the higher the first roll is. It is never said the perception will be truthful though as there could be decoys and else. - The result will be whispered to the caster which then can choose if and how to relay the informations to the group. Important: This is not a Detect Good.
Chants & Hymns:
These are -group- rites which envision the union of two or more Faith - Light users (be them Priests, or Clerics or Paladins), which also must have the Knowledge Chant - Sacred / Chorus.
(Work in progress. Will come after the other regular spells for other users are made.)
Important Note - Each Target can be Healed once per Battle / Post-Battle scene.
This to enhance the usage of shielding, and other support spell and teamwork. There won't be anymore chain attempts of healing someone.
Unless otherwise specified spellcasting when engaged in melee combat is forbidden.
Direct Help Spells:
Heal:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 40 / 25.
Shifts: -5 / +10
Result: Amount of HP healed.
Extras: (+15 Focus): Poison Cleansing, Disease Cleansing.
Prayer of Mending (3 Targets):
Requires one Round in combat to be cast. Targets must be in Line of Sight and not too far from the caster.
Baseline Dividend and Focus: 50 / 45.
Shifts: -5 / +10.
No Extras Allowed.
Refreshment:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 40 / 25.
Shifts: -5 / +10
Result: Rounds - starting from the next - the target can ignore any Negative Modifier.
Shield of Faith:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 50 / 25.
Shifts: -5 / +10
Result: Amount of "Shield-HP" given to the character.
Extras: (+25 Focus): The damage absorbed is returned to the dealer.
Connubial Union of Light:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 30 / 60.
Shifts: -5 / +10
Result: Amount of HP healed and then any excess result turns into "Shield-HP" given to the character.
A powerful but hard spell, that heals strongly and possibly even shields the target.
Fortitude:
Requires out combat to be cast. Targets must be in Line of Sight.
Baseline Dividend and Focus: 50 / 60.
Shifts: -5 / +10
Result: All the members of the group earns "Shield-HP" alike equal to the result.
Damage / Offensive Spells:
Single Target Smiting:
Requires one Round in combat to be cast. Target must be in Line of Sight.
Baseline Dividend and Focus: 70 / 35.
Shifts: -5 / +10.
Result: Amount of damage dealt.
Extras: (-20 to Dividend, -10 to Focus requirement) The target is an Undead or creature of pure evil.
Support:
Globe of Light:
Requires one Round to be cast.
Baseline Dividend and Focus: 30 / 35.
Shifts: -5 / +5
A globe of Light - acting purely and exclusively as lightsource - is to float in close proximity of the shoulder of the spellcaster. The Spell Test result determines the duration of it, the higher the longer.
Detect Evil:
Requires one Round to be cast.
Baseline Dividend and Focus: -- / 40.
Shifts: None.
Result: The Priest will expand its senses to detect sources of evil. The perception will be better, less confused, etc, the higher the first roll is. It is never said the perception will be truthful though as there could be decoys and else. - The result will be whispered to the caster which then can choose if and how to relay the informations to the group.
Detect Holy / Sacred:
Requires one Round to be cast.
Baseline Dividend and Focus: -- / 40.
Shifts: None.
Result: The Priest will expand its senses to detect sources of evil. The perception will be better, less confused, etc, the higher the first roll is. It is never said the perception will be truthful though as there could be decoys and else. - The result will be whispered to the caster which then can choose if and how to relay the informations to the group. Important: This is not a Detect Good.
Chants & Hymns:
These are -group- rites which envision the union of two or more Faith - Light users (be them Priests, or Clerics or Paladins), which also must have the Knowledge Chant - Sacred / Chorus.
(Work in progress. Will come after the other regular spells for other users are made.)