Post by Shonn Bayerleyn on Jun 3, 2012 16:30:40 GMT -5
Welcome to the Bayerleyn Retinue Storytelling System.
This system has been adopted to give characters a customization that goes beyond the just flavour; and to remove the sheer dependancy on luck of a /roll, and if you are up or below a roll you fail or succeed.
This system is to be used in Guild events for Storytelling, in which your character can progress in its evolution, becoming stronger - or even weaker for death or getting maimed are risks exactly as a level 10 character gets into the level 20 bear cave.
You will know roughly what your character can do, what skills are his, and which he should avoid overall. Meanwhile the "system" cannot cover for the whole of situations that can introduce to yourself, it acts as a generic guide for the most common situations.
Your character has a "Character Sheet" - like a pen and paper game, or even your Character Panel in Warcraft. You have various attributes, strength that results in attack power for some classes; other uses agility; intellect converts into mana; etcetera.
The main difference here is that meanwhile in the game itself all the math is done by the machine itself, here is your mind to have to compute and deal with rolls.
So if in World of Warcraft when your character swings a weapon, the machine checks your Hit Rating and matches it with the target level; and then if you hit computes the damage of the hit (as your weapon has a damage range from minumum to maximum damage), goes through additional damage due to talents, removes a percentage of the damage due to the target armour ...
Well all of this has to go through your own computing and by your rolls. Fear not, with some practice you will learn it smoothly and probably flawlessly.
So, let us begin. Your character is to have some Design Points (DP in future). Those points are for you to choose where to place among many options, a mix of statistics and skills.
Your choice must be justified by how your character is ICly designed.
The Tables of Allotted DPs:
The Level Table:
Your level / 5 = DPs
This means a level 40 gets 8 DPs.
A level 85 gets 17.
Your level / 20 = Knowledge Picks
This means a level 40 gets 2, a level 85 4.
The Guild Rank Modifiers:
Greenhorn: +0
Greencoat Man at Arms: +1 HP
Greencoat Scholar: +1 HP
Veteran MaA: +1 Anywhere, +2 HP
Veteran Sch: +1 Anywhere, +1 HP, +2 Picks in Knowledge
Evergreen MaA +1 Anywhere, +2 HP, +1 Armour +2 Picks In Knowledge related to studies on Heraldry, History, Riding, Blindfighting, etc.
Evergreen Sch +1 Anywhere, +1 Focus, +2 HP, +2 Picks in Knowledge.
Sergeant-at-Arms / : +1 Melee, +1 Anywhere, +2 HP, +1 Armour, +2 Picks in Knowledge related to studies on Heraldry, History, Riding, Blindfighting, etc.
Lead Ranger +1 Ranged, +1 Anywhere, +1 Agility, +2 HP, +2 Picks in Knowledge related to Tracking, Survival, Animal Handling, etc.
Warden: +1 Magic / Faith, +1 Anywhere, +1 Will, +2 HP, +2 Picks in Knowledge List
Reaper +1 Melee, +1 Magic / Anything DK, +1 Anywhere, +2 Hp, +1 Armour.
Spellweaver +1 Magic / Anything Selectable, +1 Anywhere, +2 Hp, +2 Picks in Knowledge, +1 Focus.
Higher ranks will be added as they pop.
There are higher ranks than that, the Advisor/Captain. Those are not set in stone of yet.
The Archetype Modifiers:
On the 5th Section of the Playbook you'll find a list of Archetypes where you will see how you can spend your DPs, and have an extra in one specific statistic.
So, how does this work?
I am level 85, so I have 17 DPs. I will assign first those 17 DPs, and then I apply any modifier that my Guild Rank and Archetype.
This means also Guests won't have Guild Rank modifiers at all.
Earning extra points:
Through the progression of the Storytelling events, characters can achieve extra DPs to assign or specific pre-assigned DPs.
This is a way for those who stick in the guild since long to break the standard limit of the Tables above listed, which give the DPs for generating the first sheet.
Getting a promotion:
If your character gets promoted or demoted of rank - it instantly adjust to the modifiers of the new rank. In the good or in the bad.
This seems OOC, and indeed it is. Sadly guild management cannot always resolve about the IC, a character more adamant to rules and so on, who commits and so forth gets rewarded.
Losing points:
As the storytelling can provide extra events, there can be happenings to cause someone lose permanently or for a very long term points.
This system has been adopted to give characters a customization that goes beyond the just flavour; and to remove the sheer dependancy on luck of a /roll, and if you are up or below a roll you fail or succeed.
This system is to be used in Guild events for Storytelling, in which your character can progress in its evolution, becoming stronger - or even weaker for death or getting maimed are risks exactly as a level 10 character gets into the level 20 bear cave.
You will know roughly what your character can do, what skills are his, and which he should avoid overall. Meanwhile the "system" cannot cover for the whole of situations that can introduce to yourself, it acts as a generic guide for the most common situations.
Your character has a "Character Sheet" - like a pen and paper game, or even your Character Panel in Warcraft. You have various attributes, strength that results in attack power for some classes; other uses agility; intellect converts into mana; etcetera.
The main difference here is that meanwhile in the game itself all the math is done by the machine itself, here is your mind to have to compute and deal with rolls.
So if in World of Warcraft when your character swings a weapon, the machine checks your Hit Rating and matches it with the target level; and then if you hit computes the damage of the hit (as your weapon has a damage range from minumum to maximum damage), goes through additional damage due to talents, removes a percentage of the damage due to the target armour ...
Well all of this has to go through your own computing and by your rolls. Fear not, with some practice you will learn it smoothly and probably flawlessly.
So, let us begin. Your character is to have some Design Points (DP in future). Those points are for you to choose where to place among many options, a mix of statistics and skills.
Your choice must be justified by how your character is ICly designed.
The Tables of Allotted DPs:
The Level Table:
Your level / 5 = DPs
This means a level 40 gets 8 DPs.
A level 85 gets 17.
Your level / 20 = Knowledge Picks
This means a level 40 gets 2, a level 85 4.
The Guild Rank Modifiers:
Greenhorn: +0
Greencoat Man at Arms: +1 HP
Greencoat Scholar: +1 HP
Veteran MaA: +1 Anywhere, +2 HP
Veteran Sch: +1 Anywhere, +1 HP, +2 Picks in Knowledge
Evergreen MaA +1 Anywhere, +2 HP, +1 Armour +2 Picks In Knowledge related to studies on Heraldry, History, Riding, Blindfighting, etc.
Evergreen Sch +1 Anywhere, +1 Focus, +2 HP, +2 Picks in Knowledge.
Sergeant-at-Arms / : +1 Melee, +1 Anywhere, +2 HP, +1 Armour, +2 Picks in Knowledge related to studies on Heraldry, History, Riding, Blindfighting, etc.
Lead Ranger +1 Ranged, +1 Anywhere, +1 Agility, +2 HP, +2 Picks in Knowledge related to Tracking, Survival, Animal Handling, etc.
Warden: +1 Magic / Faith, +1 Anywhere, +1 Will, +2 HP, +2 Picks in Knowledge List
Reaper +1 Melee, +1 Magic / Anything DK, +1 Anywhere, +2 Hp, +1 Armour.
Spellweaver +1 Magic / Anything Selectable, +1 Anywhere, +2 Hp, +2 Picks in Knowledge, +1 Focus.
Higher ranks will be added as they pop.
There are higher ranks than that, the Advisor/Captain. Those are not set in stone of yet.
The Archetype Modifiers:
On the 5th Section of the Playbook you'll find a list of Archetypes where you will see how you can spend your DPs, and have an extra in one specific statistic.
So, how does this work?
I am level 85, so I have 17 DPs. I will assign first those 17 DPs, and then I apply any modifier that my Guild Rank and Archetype.
This means also Guests won't have Guild Rank modifiers at all.
Earning extra points:
Through the progression of the Storytelling events, characters can achieve extra DPs to assign or specific pre-assigned DPs.
This is a way for those who stick in the guild since long to break the standard limit of the Tables above listed, which give the DPs for generating the first sheet.
Getting a promotion:
If your character gets promoted or demoted of rank - it instantly adjust to the modifiers of the new rank. In the good or in the bad.
This seems OOC, and indeed it is. Sadly guild management cannot always resolve about the IC, a character more adamant to rules and so on, who commits and so forth gets rewarded.
Losing points:
As the storytelling can provide extra events, there can be happenings to cause someone lose permanently or for a very long term points.